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Tank out of range

I'm not sure if it is somehow connected with the behavior trees themselves, but when you order tank to attack other that is out of range, you won't be allowed to attack anymore.

Id #6102 | Release: None | Updated: Feb 13, 2013 at 3:52 AM by scypior | Created: Sep 9, 2008 at 10:23 AM by scypior

Setting entities properties during evaluating

It would be very troublesome to set the entities properties using some predefined actions(lotta work), and it easy to do it during tree evaluation process.   For example in the MoveTo behavior we s...

Id #6088 | Release: None | Updated: Feb 13, 2013 at 3:52 AM by scypior | Created: Sep 8, 2008 at 11:52 AM by scypior

Evaluating nodes and creating tasks - little optimization

When trees are evaluated, created task objects (especially decorators tasks) evaluates subnode's task in the constructor. Sometimes I think it could be good to evaluate it later(too decrease memory...

Id #6086 | Release: None | Updated: Feb 13, 2013 at 3:52 AM by scypior | Created: Sep 8, 2008 at 11:02 AM by scypior

Finished task in ParallelTask

In the parallel task, the tasks which returned success already are executed till the whole parallel task isn't finished. Is it wrong?

Id #6022 | Release: None | Updated: Feb 13, 2013 at 3:52 AM by scypior | Created: Sep 4, 2008 at 10:19 PM by scypior

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