commits

date

comment

96133
by Project Collectio...
(90 downloads)
Oct 1, 2012
9:40 PM

Upgrade: New Version of LabDefaultTemplate.xaml. To upgrade your build definitions, please visit the following link: http://go.microsoft.com/fwlink/?LinkId=254563

96132
by Project Collectio...
(0 downloads)
Oct 1, 2012
9:33 PM

Checked in by server upgrade

24064
by scypior
(374 downloads)
Sep 9, 2008
9:36 AM

* Added few more tests. Testing suite is not as comprehensive as it should be, but...;)

24063
by scypior
(2 downloads)
Sep 9, 2008
7:44 AM

* Fixed probability selector node, now it evaluates correctly
* Added test for probability selector
* Other minor modifications in the unit tests

24026
by scypior
(2 downloads)
Sep 8, 2008
4:55 PM

Fixed Repeater decorator: now it doesn't repeat the failed tasks. It just fails.

24018
by scypior
(1 download)
Sep 8, 2008
3:54 PM

Now you can command one tank, while other is patrolling:)

(Never mind the TestProject - I am learning how to do unit test still...)

23996
by scypior
(1 download)
Sep 8, 2008
11:10 AM

Lots of changes:
* Tasks are back. When tree is evaluated, we get back a structure of task objects wchich are then executed. However, this structure maps only relevant nodes(other are evaluated later, on demand - by the tasks themselves).
* It solves the problem with shared trees. Now the decorators doesn't hold their private data, but tasks do, and tasks aren't shared.
* But it may introduce other problems (see Work Item #6088)...

23942
by scypior
(1 download)
Sep 7, 2008
7:55 PM

* Checking for collection size/not null in Sequence
* Added Watch decoration node which monitors some condition and executes its subnode only if this condition isn't met. If it is then result of the execution is success
* Now the tank is patroling and shoots on another but FOV checking is screwed up and in fact I've spent more time on coding this tanks then on actual BT stuff, but at least some tests can be made with those tanks;)

23921
by scypior
(1 download)
Sep 7, 2008
3:35 PM

Wait decorator now properly resets after its subnode is done (either by success or failure).

23835
by scypior
(0 downloads)
Sep 5, 2008
6:09 PM

Added few decorator nodes:
- Deactivator
- ForceSuccess, ForceFailure
- Limiter
- Repeater

23826
by scypior
(0 downloads)
Sep 5, 2008
4:59 PM

Scheduler is out.

In order to have the behavior disconnected with the entity, Node can't have the reference to the entity as a field, but this reference must be passed while calling Execute. Scheduler couldn't stand that fact, so he is out.

From now, behavior tree has to be owned and updated by the entity.

23785
by scypior
(0 downloads)
Sep 5, 2008
12:24 PM

Added Wait decoration node which waits certain amount of seconds and then executes its subnode.

23781
by scypior
(0 downloads)
Sep 5, 2008
12:06 PM

Removed Task objects. Now the trees are executed normally, not by creating hierarchies of task objects.

Tree needs entity to be created (passed via constructor). This means that each instance of a tree is bound to one entity.

23772
by scypior
(0 downloads)
Sep 5, 2008
10:05 AM

Damn, again...added two previously missed sound files.

23771
by scypior
(0 downloads)
Sep 5, 2008
9:52 AM

Team Explorer take 2;) I'm finally getting how it works.

On the other news, tank can do some more fancy things, but it's not as relevant.

ParallelNode now can have Master node whose success is the success of the whole node.

23765
by scypior
(1 download)
Sep 5, 2008
9:24 AM

Trying to get Team Explorer 2008 to work. Don't know if I'm doing things properly:/

23657
by scypior
(5 downloads)
Sep 4, 2008
5:35 PM

Initial upload
* basic nodes + scheduler
* simple sample running the XNA animation sample via the simple behavior

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